![]() ![]() I'd use the doom 3 angle of focusing on marines who aren't doomguy surviving a demon onslaught, but with some differences. LoL has a whole slew of colourful characters with vague relationships and fluid lore behind them, but not really a main story thread you'd have to follow. Doom has an excuse plot, which poses a problem, since you can't easily make it good or ignore it. Having never played LoL before, I looked into its lore after watching the series and it seems the reason why Arcane was such a great adaptation was because there was barely anything to adapt in the first place when it comes to story. It's a bit of a minefield and while it doesn't quite explain the dreadful results we've seen in the past, I'd say it's definitely amajor contributing factor.įor far the only game adaptation I loved in all aspects was Arcane. If you try to adapt a game too faithfully, you'll find the audience's connection to the main character and the world to be lacking. And sure, in most games most of the gameplay doesn't push the narrative itself forward at all times, but it still serves to build up the world even in games like Doom which barely have any narrative at all. A lot of games (Doom being the most obvious choice) even opt to go out of their way not to give the main character too much personality so they can function as a blank slate.Īdditionally a typical video game has a much longer running time than a movie. There isn't a need to build a connection with the character because that's the interaction takes care of that. ![]() When you as a player are put in control of the main character, you immediately treat them as important. I believe a big issue with video game adaptations is that the worldbuilding and characterisation requires deceptively different approaches. That could've (and perhaps should've) been a tv show in the first place. I can imagine something like the new god of war or detroid become human get a decent adaptation like the last of us did but that's because it's following a tv show storytelling structure, and tropes more so than video game. ![]() Once I've heard somebody say it's probably more like trying to adapt a painting into a book form. But they clearly had another ideas, didn't want to recreate the game plot beat by beat, and it turned out vaguely familiar in some aspects and painfully generic in others. The story is a Hollywood crime thriller through and through, it's got very clearly established plot, and characters. That's another one that would be dead simple (heh) to adapt. As a fan of the game or as a fan of action/horror movies, imo.Īnd the second one on my mind is Max Payne. But the movie doesn't feel very rewarding to watch. Evil space corporation messes with the Christian afterlife, and things go predictably wrong. I have two examples in mind.ĭoom is one, which feels like it would be easy because doom pre-2016 was more a vibe than a cohesive story. It feels like it shouldn't be a big deal but it somehow never really works out. I don't know about you but I've kinda given up on movie adaptations of games. ![]()
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